Engineering for game studios that ship

100+
Specialists
11+
Years engineering
Erlang/OTP
Native expertise
AWS
Advanced Tier Services Partner
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Capabilities

What we ship for game studios

Authoritative Multiplayer

Netcode and session servers tuned for sub-50ms global play. Region routing, lag compensation, deterministic state.

Game Backends

Account, identity, save state, social, matchmaking. Erlang and Go backends that survive launch weekend.

Live-Ops Analytics

Session telemetry, retention dashboards, real-time event pipelines. The dashboards your designers actually use.

Monetization

In-app purchase pipelines, subscription billing, ad mediation. Reconciliation and revenue reporting.

Anti-Cheat & Trust

Server-side validation, behavioral signals, ban tooling. The infrastructure that keeps competitive integrity.

Infra & Cost

Multi-region cloud, autoscaling fleets, latency-optimized routing, and the FinOps to keep it sustainable.

About

Engineers who have shipped at game-launch scale.

Our gametech work is led by engineers with backgrounds shipping multiplayer, live-ops, and backend infrastructure for live-service and multiplayer games. The latency budgets and reliability needs in games overlap with the adtech work we do every day.

By the numbers

Erlang/OTP

Native expertise

Multi-region

Global infrastructure

AWS Advanced

Tier services partner

The wider team

Beyond GameTech.

The engineers behind this are part of Appliscale, a technology consultancy operating since 2015. The same team ships AdTech infrastructure (bidders, RTB, agentic protocols) and runs Ventures, an operator-led investment practice. 100+ specialists across Kraków and Wexford.

Got a multiplayer build incoming?

Backends, netcode, live-ops, anti-cheat. Tell us what you are working on.