
Engineering for game studios that ship
Capabilities
What we ship for game studios
Authoritative Multiplayer
Netcode and session servers tuned for sub-50ms global play. Region routing, lag compensation, deterministic state.
Game Backends
Account, identity, save state, social, matchmaking. Erlang and Go backends that survive launch weekend.
Live-Ops Analytics
Session telemetry, retention dashboards, real-time event pipelines. The dashboards your designers actually use.
Monetization
In-app purchase pipelines, subscription billing, ad mediation. Reconciliation and revenue reporting.
Anti-Cheat & Trust
Server-side validation, behavioral signals, ban tooling. The infrastructure that keeps competitive integrity.
Infra & Cost
Multi-region cloud, autoscaling fleets, latency-optimized routing, and the FinOps to keep it sustainable.
Blog
From the workshop
Our Work
Case Studies
About
Engineers who have shipped at game-launch scale.
Our gametech work is led by engineers with backgrounds shipping multiplayer, live-ops, and backend infrastructure for live-service and multiplayer games. The latency budgets and reliability needs in games overlap with the adtech work we do every day.
By the numbers
Erlang/OTP
Native expertise
Multi-region
Global infrastructure
AWS Advanced
Tier services partner
The wider team
Beyond GameTech.
The engineers behind this are part of Appliscale, a technology consultancy operating since 2015. The same team ships AdTech infrastructure (bidders, RTB, agentic protocols) and runs Ventures, an operator-led investment practice. 100+ specialists across Kraków and Wexford.
Got a multiplayer build incoming?
Backends, netcode, live-ops, anti-cheat. Tell us what you are working on.




